ƒgƒbƒvƒy[ƒW„ƒ‚ƒ“ƒXƒ^[ƒf[ƒ^„Tomb Viper(ƒgƒD[ƒ€Eƒ”ƒ@ƒCƒp[)

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Act5: Halls of Vaught(ƒ”ƒH[ƒg‚̉ñ˜L)

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Normal Normal(L) Nightmare Nightmare(L) Hell Hell(L)
ƒŒƒxƒ‹ 40 62 81
ŒoŒ±’l 1297 13442 45759
Hit Point 150-204 988-1341 3004-4077 3004-5435
–hŒä’l 276 821 966 1545 1818
U
Œ‚
1
Type ‰“ŠuUŒ‚(viper_poisjav) •¨— + Poison(“Å•¨)ƒ_ƒ[ƒW
’e‘¬/ŽË’ö 24/15
•¨—ƒ_ƒ[ƒW 2-6 22-30 41-55
AR


‘®«•t—^Šm—¦(%) 100 100 100
“Å•¨ƒ_ƒ[ƒW 6 12 23
Ž‘±ŽžŠÔ(•b) 1.00 1.32 2.00
U
Œ‚
2
Type ’¼ÚUŒ‚ •¨— + Poison(“Å•¨)ƒ_ƒ[ƒW
•¨—ƒ_ƒ[ƒW 16-22 33-45 60-83
AR 628 1809 4884
‘®«•t—^Šm—¦(%) 50 50 50
“Å•¨ƒ_ƒ[ƒW 8 16 30
Ž‘±ŽžŠÔ(•b) 3.00 4.00 5.00
ƒuƒƒbƒN—¦ 20 20 20
Cold Effect -50 -45 -40

Normal Nightmare Hell
‘®« Animal(ƒAƒjƒ}ƒ‹)
‘Ï
«
•¨— 0 0 25
‰Î‰Š 0 0 33
—â‹C 0 0 0
ˆîÈ 60 80 100
“Å•¨ 75 100 110
–³‘®«–‚–@ 0 0 0
Immune(–³Œø) - Poison(“Å•¨) Lightning(ˆîÈ)/Poison(“Å•¨)
‹zŽæ 100 75 50
Damage Regen 2

šŽg—pƒXƒLƒ‹

Charge

Normal Nightmare Hell
ƒŒƒxƒ‹ 5 8 12
Speed +X% 150 150 150
Damage +%% 200
(48.75-67.50)
275
(124.31-172.13)
375
(287.14-397.57)
AR + 110
(1319.85)
155
(4612.95)
215
(15384.60)

šTC

Tomb Viper(Normal), Tomb Viper(Nightmare), Tomb Viper(Hell) inserted by FC2 system