ƒgƒbƒvƒy[ƒW„ƒ‚ƒ“ƒXƒ^[ƒf[ƒ^„Tomb Viper(ƒgƒD[ƒ€Eƒ”ƒ@ƒCƒp[)

¡Tomb Viper(ƒgƒD[ƒ€Eƒ”ƒ@ƒCƒp[)‚̃f[ƒ^

šŽí•Ê

•’ʂ̃‚ƒ“ƒXƒ^[

š“Á’¥

šoŒ»êŠ

šŽd—lÚ×


Normal Normal(L) Nightmare Nightmare(L) Hell Hell(L)
ƒŒƒxƒ‹ 11 43 75
ŒoŒ±’l 101 4121 37605
Hit Point 24-39 573-840 2830-4151 2830-5535
–hŒä’l 55 650 765 1567 1843
U
Œ‚
1
Type ’¼ÚUŒ‚ •¨— + Fire(‰Î‰Š)ƒ_ƒ[ƒW
•¨—ƒ_ƒ[ƒW 4-7 21-28 51-68
AR 92 1166 4087
‘®«•t—^Šm—¦(%) 100 100 100
‰Î‰Šƒ_ƒ[ƒW 4-6 21-25 51-59
U
Œ‚
2
Type ’¼Ú•¨—UŒ‚
•¨—ƒ_ƒ[ƒW 5-8 21-37 51-89
AR 92 1166 4087
ƒuƒƒbƒN—¦ 12 12 12
Cold Effect -50 -45 -40

Normal Nightmare Hell
‘®« Animal(ƒAƒjƒ}ƒ‹)
‘Ï
«
•¨— 0 0 40
‰Î‰Š 0 0 33
—â‹C 0 0 100
ˆîÈ 0 0 0
“Å•¨ 0 0 0
–³‘®«–‚–@ 0 0 0
Immune(–³Œø) - - Cold(—â‹C)
‹zŽæ 100 75 50
Damage Regen 2

šŽg—pƒXƒLƒ‹

SerpentCharge

Normal Nightmare Hell
ƒŒƒxƒ‹ 1 4 8

šTC

Tomb Viper(Normal), Tomb Viper(Nightmare), Tomb Viper(Hell) inserted by FC2 system